In Diddy Kong Dashing, players can pick one of ten characters,[3] who approach three unique vehicles: vehicle, air cushion vehicle and aeroplane.[4][5] The vehicle is an overall vehicle, yet it is the slowest on diddy kong racing

surfaces like sand and water.[4] The air cushion vehicle is intended for both sand and water regions, however needs speed increase and manoeuvrability.[4][6] The plane is intended to get to flying regions; it is great at speed increase and moving, yet it has the slowest speed.[4] Every course has a bunch of promoters known as "zippers" that briefly help the player's speed, as well as highlighting recovering inflatables of different varieties that give power-ups.[7] There are five distinct sorts of inflatables: red, blue, green, yellow, and rainbow. Red inflatables award rockets to go after racers ahead, blue inflatables award a speed support, yellow inflatables award safeguards to shield the player from assaults, green inflatables award deployable snares to postpone different racers, and rainbow inflatables award a magnet capacity that carries the player closer to the closest racer.[4][6] In the event that various inflatables of a similar variety are gotten, the enhancer will be moved up to an all the more impressive version.[7] A sum of two overhauls are accessible for each balloon.[6] Furthermore, circuits contain non-recovering bananas that add to speed when they are gotten. A limit of ten bananas will work on the speed, yet can likewise be gotten to keep different players from acquiring speed. On the off chance that a racer gets hit, two bananas will be deducted.[8] diddy kong racing

In "Experience Mode", players control the racer of their decision to advance through the story. Players start on Lumber's Island, which comprises of five interconnected universes; Dino Space, Snowflake Mountain, Sherbet Island, Mythical serpent Woods, and Future Fun Land.[4] The universes are opened up by gathering inflatables, with the exception of Future Tomfoolery Land, which is a secret world came to by achieving a few mystery objectives.[6] Every world contains four circuits, an unlockable fight stage and a race against a manager character. In the event that the player routs Wizpig in Future Tomfoolery Land, gets all talisman pieces and gather every one of the gold decorations, the player will actually want to play in a mode called "Experience 2".[4][7] In this mode, every one of the inflatables change tone to platinum and the tracks are modified from left to right.[4] The game likewise includes four fight modes which comprise of two deathmatch maps, a catch the-banner style fight and a mode which includes rivals catching eggs.[8] The fight modes are not at first selectable, and should be opened by gathering keys concealed in each of the worlds.[6] diddy kong racing